A busy 19th-century trading port with tall merchant ships, crates of goods and merchants on the dock
30 days · 7 ports

Merchant Wars

Buy low, sail far, sell high. Mind the tariffs, decide what to declare at customs — and think twice before you touch contraband.

Market — New York

Prices change every time you make port.

Hold 0 / 100

Voyage log

Deals, duties, storms and close calls.

Sail to…

Every voyage takes 1 day. Debt interest (5%) and bank interest (1%) settle daily.

Bank & loan

Cash on hand$0
In the bank (earns 1%/day)$0
Loan owed (costs 5%/day)$0

Money in the bank is safe from pirates and fines. Money owed grows fast — clear the loan before it eats your profits.

Shipyard

Hull condition100%
Hold capacity100 crates

Storms and reefs batter the hull. At 0% she sinks — and the game ends with her.

The fine print

Customs: every arrival, duty is owed on your cargo. Pay it, or try to slip past — getting caught means a double fine and seized goods.

Contraband: now and then a stranger offers crates no manifest should list. They sell for a fortune — and if inspectors find them, you lose the lot, pay a crushing fine, and lose days in detention.

Tariff wars: ports slap extra duties on specific goods for days at a time. Watch the banner — a tariff can wreck a cargo, or make a rival port's price irresistible.

A game of honest trade, mostly. Final score after Day 30 = cash + bank − loan + cargo value.